216 Open Daily games
6 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 14th Apr 2012
  • Release Date: n/a
  • Games Played: 3
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Design Information
Territories 271
Continents 216
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Pink Default Default
9 Brown Default Default

Board Description

Castle Blood

10 attacks per turn. Unlimited fortifications. Abandon does not revert to neutral. You may return to attack after fortification.

In this game each person begins with a castle as a capital city and a research territory. Each turn the research territory will automatically place one unit in your castle. You may gain more territories in your research area by attacking down the chain. Each territory in the chain provides one additional unit at the castle each turn.

Protecting your castle is a wall. The wall defends with +1 dice when attacked from the outside of your base area. Castles also defend with +1 dice. Castles can hold up to 30 units.

Outside the base is a tower that provides vision and artillery borders up to 2 territories away. The central tower can see and artillery up to 3 territories away.

Scattered around the central tower is gold. Each gold will provide +1 in your capital city automatically each turn.

Inside each base are two farms. Each farm produces 1 unit on location each turn.

Capture all of the opponent's castles to win.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone