Castle Blood
10 attacks per turn. Unlimited fortifications. Abandon does not revert to neutral. You may return to attack after fortification.
In this game each person begins with a castle as a capital city and a research territory. Each turn the research territory will automatically place one unit in your castle. You may gain more territories in your research area by attacking down the chain. Each territory in the chain provides one additional unit at the castle each turn.
Protecting your castle is a wall. The wall defends with +1 dice when attacked from the outside of your base area. Castles also defend with +1 dice. Castles can hold up to 30 units.
Outside the base is a tower that provides vision and artillery borders up to 2 territories away. The central tower can see and artillery up to 3 territories away.
Scattered around the central tower is gold. Each gold will provide +1 in your capital city automatically each turn.
Inside each base are two farms. Each farm produces 1 unit on location each turn.
Capture all of the opponent's castles to win.