197 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Yacoubean
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 6th Jun 2012
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 108
Continents 47
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Greed
Infinity
Science
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This board has a lot of one way attacks which require a little more forethought than your average board. This board also has "fortresses", which is my word for areas that can be easily defended once obtained, because there are only one or two entries to the area.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,4,6,8,10,4,6,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone