198 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Pulet
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 19th Nov 2012
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 104
Continents 42
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Conscripts
Armor
Weapons
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Black Default Default
3 Orange Default Default
4 Purple Default Default
5 Lime Default Default
6 Yellow Default Default
7 Navy Default Default
8 Brown Default Default

Board Description

This board was desiged by Steak Eats Babies on the other War game website. All I did was re-create it here. The original description is:

I'm still testing this map out for balance, speed of play, etc. Any and all comments are welcome.

General Play Notes: I designed this map to be played in a very deliberate, strategic fashion that encourages players to work with their team mates to secure sections of the map systematically and expand slowly using base to base techniques.

Notes on unit limits, bonuses, and defenses:

Streets: There are no bonuses to attack or defend streets, and there is no unit limit.

All street territories are considered a -1 to unit bonus, however if you control all the streets in several sections of the map (marked as "Martial Law") it conveys a fairly large unit bonus.

Buildings: Buildings have a defense bonus to being attacked from the streets, but receive no bonus to attack into the streets. The continent "Towers" has an especially high defense from the streets.

There is one "special room" in each building that conveys a +1 unit bonus on top of the continent bonus for controlling all rooms in a building.

Each territory of a building has a unit limit of 8, with the exception of Special Rooms which have a limit of 16.

Some buildings have "secret passages" where is is easier to attack the adjoining room, or street territory in either direction.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,4,6,8,10,4,6,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countMedium
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone