185 Open Daily games
0 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: berickf
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 23rd Jul 2013
  • Release Date: n/a
  • Games Played: 1
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Design Information
Territories 334
Continents 112
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Enabled
Open Games 0
 
Cards
Rommel
Yamashita
Zhukov
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Patton Default Default
2 Slim Default Default
3 Zhukov Default Default
4 Rommel Default Default
5 Yamashita Default Default
6 Manstein Default Default
7 MacArthur Default Default
8 Simonds Default Default
9 Montgomery Default Default
10 Guderian Default Default
11 Vatutin Default Default
12 Bradley Default Default
13 Yamamoto Default Default
14 Brooke Default Default
15 Ridgway Default Default
16 Kesselring Default Default

Board Description

It is 1939.

Colonial imperialism is in its last throes, yet Germany still wants her place in the sun. Japanese and German imperial desires unite them in a common goal and against anyone who dares stand in their way. Italy joins their ranks having felt slighted from the treaty of Versailles and the world is plunged into War and Chaos with the Allied forces uniting to stop the Axis forces. Now you must unite your forces and conquer the world!

The game-play within continental land areas is standard D6 versus D6, but when it comes time to cross a water body it would be wise to utilize bombers from your cities to soften the landing points! Water bodies have NO defense, so you're free to enter them, but to land on the beach, or take a city from sea, is a daunting task! Bomb up to three spaces away from your city with standard D6 versus D6 then cross the ocean to storm the beaches D6 versus D8, or cross to take your opponents city D6 versus D9. Make sure you send enough to hold it, because if you get pushed off the continent then you have to do it all over again!

Return to attack and return to placement are on, and 3 in-turn fortifies are given, so move your troops around at your discretion and strategize your attacks, but don't let any troops be caught out at sea or they are left like lambs for the slaughter!

This is before the time of satellites, so information is at a premium. Set to total fog you'll have to feel your way around, especially when crossing the oceans. Mobilize your air force to bomb so that you know where you are going before you get there. Fog override is on, if you please, but if you choose to increase the technology level, suddenly air reconnaissance from your cities will light up a lot of the map, even if only on heavy or medium setting and you'll know a lot more about your opposition's position, and they yours! Remember, loose lips sink ships!

Even though colonialism is on its last legs, some bonds still exist. If the entire UK is held (Ireland, Scotland and England, plus London), then India and South Africa are still in your favour and will pay you an extra troop for holding either of them in conjunction with the UK & London. Even though Greenland falls geographically into North America, politically it is tied to Denmark. Hold both Denmark and Greenland and you'll be rewarded with an extra troop to deploy. Finally, Russia exerts their own brand of Soviet Imperialism over Mongolia. Hold ALL of the USSR and Mongolia and you'll be rewarded with three additional troops to contribute to your spread of Communism!

Refer to the bonus guide on the lower left corner of the board to see Continental bonuses. For the general rules and Colonial bonuses, look to the description written in the middle bottom of he board. To see the name and bonus value for a city, hover over it with your pointer, but if playing from your phone you might have to consult the description here:

Antarctica station 1 +1 Antarctica station 2 +1 Arctic station +1

Athens +2 Bangkok +2 Barcelona +2

Basrah +3 Beijing +4 Berlin +5

Bissau +2 Buenos Aires +2 Cairo +4

Calcutta +2 Calgary +2 Canberra +3

Cape Town +2 Caracas +2 Chicago +3

Dallas +2 Darwin +2 Delhi +4

Dushanbe +2 Hong Kong +4 Igarka +2

Irkutsk +3 Istanbul +3 Jakarta +3

Juba +2 Lagos +3 Lanzhou +2

Lhasa +2 Lima +3 London +5

Lusaka +3 Magadan +2 Manila +2

Maraba +2 Mexico City +3 Miami +2

Mombasa +3 Moscow +4 N'Djamena +2

Nar'yan Mar +2 New York +4 Omsk +2

Oslo +2 Panama City +3 Paris +3

Perth +2 Pointe-Noire +2 Porto +2

Quebec City +2 Rabat +2 Reykjavik +2

Rio Branco +2 Rio De Janeiro +3 Rome +3

Salalah +2 Salt Lake City +2 San Diego +4

San Francisco +3 Seoul +2 Shanghai +3

St. Petersburg +3 Stalingrad +2 Tehran +2

Tokyo +5 Toronto +3 Tripoli +3

USS Lexington +2 Vancouver +3 Vladivostok +2

Vyatka +2 Waikiki +3 Warsaw +2

Washington D.C. +5 Wellington +2

Keep calm and carry on!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone