|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Red |
|
|
0 |
Default |
2 |
Blue |
|
|
1 |
Default |
3 |
Green |
|
|
2 |
Default |
4 |
Black |
|
|
0 |
Default |
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | Off | Number of attacks allowed | Unlimited | Number of fortifies allowed | 1 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | None | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | Off | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 4,6,8,10,12,14,16,18,20,22,24 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 2 units per x territories owned | 3 | Minimum bonus units per turn | 3 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | On | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | None | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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