177 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 16th Feb 2010
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 42
Continents 6
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Turn based
Unit Placement Turn based
Starting Setup Random
Capital Cities Off
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Gold Default
5 Orange Default
6 Pink Default

Board Description

Let's play RISK--Nintendo-style!

This is the same game of RISK that everyone's familiar with, only with a Nintendo theme.

Continents:

Mario (Bros.)Land: North America/5

Mushroom Kingdom: Europe/5

Koopa Kingdom: Asia/7

Wario Land: South America/2

Sarasaland: Africa/3

Yoshi's Island: Australia/2

Time to conquer the Mushroom World!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionTurn based
Unit placementTurn based
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone