Castanamir's Lost Fortress
Teams (2v2)
Based on the classic D&D module - The Lost Isle of Castanamir
note - the autoloss (no units left for the player in the play map and #lives locations should result in the player's capital being destroyed) is not working properly.
Legend:
Your party finds itself shipwrecked on a rock, barren island. After days in the sun and running low on supplies, one of your crew finds a stone door in a shallow depression. The door, unlocked, opens to a stone stairway leading down. At the bottom of the stairs is a door made of an unfamiliar material. Will this ancient path lead to your salvation...or your death? Your group looks at each other for a moment and realize, there is only one path. Down into the earth. As you enter the chamber, you hear loud voices behind you. Another party has also found the island.
Gameplay:
Explore the ancient lair of the legendary Castanamir, an enigmatic and powerful wizard who withdrew from the Wizard's Guild centuries ago and simply...disappeared. Fight or evade monsters, watch for traps, solve puzzles and gather treasures totaling 12 tokens and escape the lair to win the game. Along the way, you will encounter creatures. Pay attention to the attack borders as there are a variety of monsters, some easier to defeat than others. If you are defeated by a monster (or group of monsters), you lose the game. Furthermore, watch out for your adversarial party. They can kill you (and vice-versa) - attack borders to opposing parties are d10 v d0. Note - it is very possible to win by simply outlasting your adversary. Beward the portals - each room has 4 portals, 1 for each direction. Very seldom do they go where you think they'll go. There is only one portal which leads to the exit.
Orders are limited - 5 attack orders and 2 fortifies; abandon is on and territories abandoned turn neutral at the end of the player's turn.Opening a portal (attack-only border to it) ends the turn for that unit. Your party will spawn in the appropriate room at the start of your next turn.Some treasures can be obtained directly, some require an additional attack to obtain the treasure. Note - in order to acquire a treasure, the player must end his/her turn on the treasure. Treasures are denoted at the bottom of the screen for the player - player 1's treasures on the left bottom of the screen, player 2's on the right bottom. Treasures can only be acquired once (upon acquisition, the item generates a 40 neutral cap). Treasures or items are acquired by ending the turn on the item being searched or examined.Each player has 2 lives to start and will get an additional unit each turn. The player can put all available units in play or 1 at a time. Almost all locations are capped at 1 unit, however, so the player must play as they see best. Note that the Reserve counter territory is placement enabled and can fortify to the #lives location for either teammate. This can be used even when the #lives bucket has been emptied out and a cardset later cashed.Card sets allow players to add lives to their party. Note - some interactions during the adventure will cause a direct addition or subtraction to the #lives.Player 1's starting position is the Living Area. Player 2's starting position is the Lounge. Player 3's starting position is the Dining Hall. Player 4's starting position is the Game Room.Teams are players 1 & 3 vs player 2 & 4. Team transfer is on. There is a team bucket of lives from which to share by either teammate. There is also a two-way fortify between the #lives spot for teammates.
How to win:
Survive longer than your adversary. If your opponent loses all available units, you win.
If you obtain 12 or more treasure tokens, you can attack from the item counter (located near your treasures at the bottom of the screen) to the Victory Counter. Taking the Victory Counter location as well as getting a unit to the Escape Portal (which sets your escape portal factory to on) generates a factory capture of the Victory Portal location. From there, you can attack your opponent's capital to win the game.