HypoCube
Players start in a single room, randomly choosen from the 12 vacancies seen in the board image, and start with 10 reserve units.
Doors carry a maximum of 30 units and close between turns.
Rooms attack doors with 7-sided dice.
Unit and Territory count may not match what you see due to hidden territories dedicated to the functionality of the playboard.
Scenarios
Deadly Escape Heavily fortified doors hold the test subjects inside the hypocube. Find a way to overcome this obstacle and the win is yours. Dangers come in many directions, so, remember to stay alive in the meantime.
For da Horde! Owning the surrounding rooms, gives ownership of the surrounded one to the surrounding player. Territories do not convert to Neutral upon abandonment.
For the Alliance! Owning the surrounding rooms applies a positive bonus to the surrounded one (corner: +1, edge: +2, others: +3). Territories do not convert to Neutral upon abandonment.
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Shout-out to ratsy for providing key design solution.
Inspired by the Cube trilogy.