Lord of the (Gear) Rings
Tower of Orthanc edition
(Based on Doom's Middle-Earth map from WF)
It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.'
It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter.
SPECIAL BORDERS:
1) Special one-way attack locations:
Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map)
Helm's Deep can attack to Erech
Mithlond can attack Belegost and Minhiriath.
Far Harad can attack the Underground Tunnel into Mordor
2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus.
3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game.
SPECIAL DICE MODIFIERS:
1) Isengard attacks with advantage.
2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images.
3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage.
MAX UNIT COUNTS:
Most strongholds have a max unit count of 15 units.
Isengard has a unit max of 25.
Mithlond (Grey Havens) has a max unit count of 25 units.
The secret tunnel (into S. Mordor) has a max unit count of 8.
Scenarios:
6) The Tower of Orthanc - Isengard can view the entire map.
Isengard also yields a factory bonus of +2 is a player retains it at start of their
turn.