205 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 2nd Jun 2017
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 388
Continents 292
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Pink Default Default
10 Navy Default Default
11 Brown Default Default

Board Description

Unfinished...

Each hex is divided into 4 unit types: Soldier, Archer, Cavalry, Villager.

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Villagers gather resources

Archers +1 range, +1 atk vs soldier

Soldier +1 atk vs Cavalry

Cavalry +1 atk vs Archers, + 1 movement.

_______________

__/___|_____|___\

_/____|_____|____\

/__A__|__C__|__S__\

\_____|_____|_____/

_\_______V______/

__\____________/

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Gold = +1 per turn

Food +2 per turn

Wood +3 per turn

Castle produces +1 food per turn.

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Buy a unit at the store by filling every territory in its price.

Destroy capital to eliminate enemy

To Do...

Rock Paper Scissors Modifiers

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed12
Number of fortifies allowed3
Multiple attacksOff
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice4

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone