The tip of your starting triangle is a Capital. If you lose your last capital you lose the game and the rest of you troops convert to neutral.
Capitals grant +5 bonus. Capitals can attack one triangle with in the center hexegon.
Capitals defend with a 8 sided dice
You receive a +3 bonus if you hold any hexagon within the main hexagon shape (not including the triangle points) the center hexagon is worth +10. Min bonus +3, +1 for every 6 spaces you control.
Attacking into a players starting triangle attacker roles 6 sided dice and defender roles 8 sided dice.
If you control 2 capitols that are directly opposite each other you get a +50 bonus
Controlling abandon is on, 3 transfers (to any connected). NO CARDS. No Elimination Bonus.