199 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 2nd May 2020
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
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Design Information
Territories 313
Continents 44
Advanced Features View Only Borders
One-way Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Pink Default Default
9 Lime Default Default
10 Brown Default Default
11 Violet Default Default
12 Navy Default Default

Board Description

Welcome to [currently unnamed mappy project thing].

This one is pretty straight forward.

Bonuses:

House = +1 bonus.

Castle = +3 bonus.

Castle & all houses of a single color = +3 bonus.

One unit for every 4 territories owned.

Castles are capitals (once you take a castle, you lose the game if at any point you have no castles).

Recommended fog: Heavy

Each castle can view adjacent castles and houses of its color. Center castle can (therefore) view all castles.

This map is currently in progress. If you like it, tell us. If you don?t like it, tell us.

Thanks for taking part in testing. The world is better for having you in it.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone