177 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 6th Jun 2020
  • Release Date: n/a
  • Games Played: 4
  • #1:
  • #2:
  • #3:

Design Information
Territories 235
Continents 38
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Midnight 3 Default
2 Cranberry 3 Default
3 Teal 3 Default
4 Forest 4 Default
5 Royal 4 Default
6 Fox 4 Default
7 Sky 4 Default
8 Sunrise 5 Default
9 Sunshine 5 Default
10 Meadow 5 Default

Board Description

Welcome to Snowfall: The Frozen Wilderness

Bonuses:

House = +2 bonus.

Castle = +5 bonus.

Castle & all (6) houses of a single color = +5 bonus.

*Some houses belong to multiple color groups

One unit for every 5 territories owned.

Fog:

Medium fog

Each castle can view adjacent castles and houses of its color. Center castle can (therefore) view all castles. Houses can view the castle of their color group.

This map is currently in progress. If you like it or dont like it, please tell me why.

Thanks for taking part in testing. The world is better for having you in it.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone