|
Seat |
Color |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Red |
|
5 |
Default |
2 |
Green |
|
5 |
Default |
3 |
Blue |
|
5 |
Default |
4 |
Orange |
|
5 |
Default |
5 |
Cyan |
|
5 |
Default |
6 |
Battleship Gray |
|
5 |
Default |
7 |
Pink |
|
5 |
Default |
8 |
Yellow |
|
5 |
Default |
9 |
Violet |
|
5 |
Default |
10 |
Khaki |
|
5 |
Default |
11 |
SkyBlue |
|
5 |
Default |
Board Description
I'm writing a back story and updatng the graphics, but I want to try this out.
Setup: Each player stars with 2 starships from either the Unitied Federation of Planets, the Klingon Empirt or the Romulan Star Empire.The Borg Cube is all neutals (neutrals are bright green) with 2 in each section (circles) and 10 in the Transporter (star).The sections of the Borg Cube are neutral factories. As long as they are neutral, they will gain 1 unit each turn to up to 10. They will not be factories once a player owns them.Each Starship is a capital (lose a capital, lose the game.If a player is eliminated via losing their Starships any sections of the Borg Cube they own revert to neutral and begin being Factories again.
Attacks Each starship can attack any section of the Borg Cube in the area they are at (Top, Left or Right).Each section of the Cube can attack the Transporter on the same side.The Transporters can attack the 2 Starships in their area and also the other transporters in the other sides of the Cube.
Bonuses 1 for every 2 territories owned.Each starship is worth +3Owning both Starships from the same type is worth +4An entire side of the Cube, not including the Transporter is worth +10
Cards 6,9,12,15,6,9,12,15...
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | Off | Number of attacks allowed | Unlimited | Number of fortifies allowed | 2 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | Light | Allow override of fog setting | No | Game history | Show |
Team Settings
Teamplay Enabled | No | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | Off | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 6,9,12,15,6,9,12,15,6,9,6 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 2 | Minimum bonus units per turn | 3 | Elimination bonus | 10 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Seat | Allow seat selection | None | Capital cities | On | Capital city capture | On | Capital city unit assimilation % | 0 | Destroy unallocated Capitals | On | Number of units per Territory | 2 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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