Mission: CAPTURE
Your mission, should you choose to accept it, is to Capture the Flag. This description will self destruct in 5 seconds.
Basics:
Attacks:
4 attacks per turn.
Victory:
Begin your turn on your opponent's flag location in the hex grid to take the flag.
Return to your own team's flag location in the hex grid to win the game.
Respawn:
Tag players to make them respawn at their base or your jail.
Tagged players lose a turn before respawning.
Advanced:
Attacks:
Each attack can move up to 3 spaces away. If each space between where you are and where you go is Field, you can move 3 spaces away in one attack. If one of the territories is Forest or Rocks, you may only move 2 spaces away. Moving into Mountains or River takes all 3 spaces. This only considers the locations you would move to, not where you currently occupy.
Victory:
At the start of your turn, if you are on your opponent's flag location (row i) you will gain ownership of the big flag above the board. Until you get tagged, you will retain ownership of that territory. If you begin your turn on your own team's flag location (also row i) AND have ownership of the big flag above the board, your team wins the game.
Respawn:
If you are tagged you will begin your turn with a skull below the board. If you begin with a skull, end turn. You will respawn next turn.
If you begin a turn in enemy territory, you will get handcuffs by your soldier at the bottom of the board. If you begin your turn in allied territory, you will lose the handcuffs.
If you begin your turn with a skull, your next turn you will respawn at one of two locations, your team's base or your opponents jail. If you do not have handcuffs, you will respawn at base. If you do have handcuffs, you will respawn in jail.
If you begin your turn in any of the territories that are adjacent to any of your opponent's jail cells, at the start of your next turn, everybody in jail will be freed, and will respawn on their turns at base.
Notes:
All attacks win. If you see an opponent, attack them.
If you begin your turn with no units on board, hit end turn, you will respawn next turn.
If you beging your turn in jail, hit end turn, you will respawn when a teammate lets you out.
If the game is 1v1, nobody can let you out of jail, surrendering might speed things up.
Skull = Respawn next turn.
Handcuffs = You were in enemy territory at the start of your most recent turn.
Skull + Handcuffs = You will respawn in Jail
Skull + No Handcuffs = You will respawn at base.
Beginning a turn adjacent to any jail cell will empty all jail cells. This will not free your own prisoners.