|
|
|
Board DescriptionEntrenched Barbarism is an increased player count game with increased stucture counts, but no one begins in a castle. Libraries also provide +1 placement troop. Capital win conditions. Full Wiki: https://www.wargear.net/wiki/doku.php?id=boards:peak_knowledge:peak_knowledge Resources of the Map: - Colored borders are continents each worth +1 placement troop. - Castles are capitals that provide access to technology. - Towers provide strong offensive and defensive advantages. - Mercenary Camps provide +1 unit spawn, and +1 Mercenary Contract in each menu you control - Libraries provide +1 Knowledge in each menu you control and +1 placement troop. Description of the Game: Players randomly fill all non central territories. Castles provide access to menus corresponding to the castle's color. Each menu consists of: Knowledge - a resource you earn passively each turn, as well as via technology and libraries Mercenary Contracts - a resource you earn passively each turn, as well as via technology, mercenary camps, and placement troops. Each diamond at the top of the menu is where your resources will be deposited each turn. You progress down the menu paths (circles) and capture the nodes (squares) for their benefits, but beware the paths will reset to neutral 1s, so do not leave any along the paths beyond those needed to reach your nodes. You can fortify any troops within your menu freely, as they all connect through your diamond. Be aware that some nodes have troop limits. Knowledge resources are spent in order to increase the benefits of your continents throughout the map (green and yellow can be stacked with multiple castles and technologies), increase your passive knowledge and mercenary contracts, provide the ability for resources on the map to spawn units, and finally the ability to attack from your knowledge menu to other knowledge menus. Mercenary Contracts are spent in order to provide visibility and artillery to various locations on the map. Local mercenaries strike within your starting regions, while later mercenaries have visbility over large areas and artillery to strike at strategic resources. The final node of the mercenary menu allows for the ability to attack from your mercenary menu to other mercenary menus. Best played on Heavy or Total Fog, but I did my best to make it flexible if you want to play it on lower fog settings, i.e. the ability to skip vision nodes on the mercenary menu. Be aware that knowledge is slow to earn at the start of the game. Gathering local libraries may not be enough if others are taking advantage of the central area. Towers are effective walls regardless of you taking them over. Local Resources include the castle. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|