181 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.3
  • Designer: StepOnMe
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 23rd May 2010
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 24
Continents 26
Advanced Features Fortify Only Borders
Artillery Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 5,7,9,11,13,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Data Wraith
Throne
Security
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Data Wraith Default
2 Jet Default
3 Throne Default
4 Security Default
5 Sweeper Default
6 Master Control Default
7 Security Bit Default
8 Sweeper Bit Default
9 Master Control Bit Default

Board Description

The TRON Disc Wars are here!

Each player's disc is a capital city. If you lose your last disc you will lose the war! Each disc can only hold up to 20 units max after the inital round and can be attacked & captured ONLY BY THE RESPECTIVE PLAYER'S INNER RING (Ring 1), which has an attack advantage over the disc. Each disc also awards each player with 7 units, and as such there is not a minimum unit bonus. However, controlling 2 or more discs results in a -3 penalty bonus.

Each disc can attack the other players' rings, but only the attack against the 5th (outer) ring can capture a ring. Any attack from a disc to rings 1-4 are artillery attacks, which means you can't capture those rings from the disc. You can only deplete the armies in those rings to 0. You can also attack your own rings but know that YOU WILL LOSE GUARANTEED every time unless the ring you are attacking has 0 (zero) enemy units in it.

Each ring can attack & capture the ring after it in an inward motion. So in order to attack & capture a player's rings you must go from Ring 5-->Ring 4-->Ring 3-->Ring 2-->Ring 1. Since it is essentially the last resort for a player's survival, Ring 1 has a defensive advantage over Ring 2.

Be cautious on your turn because you are limited to 4 attacks & 3 fortifications per turn. Once you lose one of your rings, your only guaranteed way of gaining it back is if you control another player's disc. Abandoning territories is allowed & will stay player-owned until it's captured by another player. With the exception of Ring 1, each ring has a unit cap of 25 to help avoid unit stacking.

Additional Bonus Information: the rings are designed with a hordes-style bonus, meaning that you have to control a ring & it's 2 surrounding rings in order to gain a bonus. Obviously since Rings 1& 5 are only surrounded by 1 other ring, they are not as valuable as the others. However, if you control any Ring 1 with its corresponding Disc, which could easily be your last remaining territories, you will still gain an additional 3 units.

Note: This game is for 2-4 players only, and teamplay with 4 players can be a lot of fun!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed4
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationOwned
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,7,9,11,13,5,7,9,11,13,5
Must capture non-empty territory to earn cardOn
Card deckA:8 B:8 C:8 W:5

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus7
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territory25
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player5
Decrease unit count per player0
Initial unit count minimum3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats