|
|
|
|
Board DescriptionAsheron's Gear: Default Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all! ======== Gameplay: Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round. ======== *Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine. Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/. Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionAsheron's Gear: Portals Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all! ======== Gameplay: Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round. This scenario also has a few extra portals (borders) that allow for quicker movement around the board! ======== *Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine. Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/. Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionAsheron's Gear: Sprint Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all! ======== Gameplay: Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round. This scenario also has abandon territories turned on with player retain enabled! ======== *Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine. Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/. Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|