I love big maps, and this one provides space for different strategies and avenues for attack. I enjoy the possibility for unlimited attack (with abandon and placement after attack), which allows for a well-aimed rampage if you do it right. The corridors and continents are well placed. You are also able to regroup and strengthen yourself after someone else's rampage, if you have armies in different locations
This is a "smart" players map. As many folks mention, the use of vision is very important. The bonuses allow for good starting balance. Every once in awhile, it's just a fun map to play.
I think this is an incredibly creative and well executed board design. It requires very unique strategies and rewards exploration in very fun ways. Once again it makes clear, that information is power!!!
I don't play dungeon much anymore, but just want to give Nygma props, again, for successfully building a one of a kind map.
Typically, I don't care much for fog maps, but torches remove enough of the blind luck associated to fogged play. The torches are great.
Completely agree with Alpha about the evolution of vision, and how a player can use that information to their advantage.
A Nygmap rarely throws just one new thing at you, there's also the jail cell aspect and releasing your teammate/yourself. Works well with the theme, and enhances tactical considerations. "slamming the door" on a opponents cell, locking in their much needed reserves, is intensely satisfying.
While I do think the layout is intuitive, there are enough dice mods around to require patience during the first game or two.
I continue to like this board. I especially like it as a team game with one member locked in the cell and the other trying to unlock him.Nice job and I really love the torches.
This board is the best fog board I have played. In the beginning you can see everything (almost), but as you build your corner of the dungeon so do the other players and you lose sight of their position. The torches are great for getting an idea of how players have built up, but exploring is the only true way to know who is running the Dungeon.