not my favorite of Yertle's but it's growing on me. I joined a tournament, and after about 22 rounds, I know how to play it now, but it can be very frustrating in the beginning.
I really enjoyed this board. The flying plus abandon makes one have to rethink many of the standard strategies. There is a little tedium in each turn having to flying around and recapture all the abandoned territories, but it certainly made the outcome in the last few rounds less clear than in a standard game.
I like the look, and the dynamics of the board. small unit count start and hordes style can make you want to play aggressively, and allowing the jumping around of attack and fortification makes it interesting.
it can reach the point of back and forth running around with a single army to break up bonuses though, until cards get large enough to do some damage. a little set up tweaking can take care of this, but with small army fortification type boards like this, luck can be a much larger influence than strategy.
It's still up to you to decide if you're feeling lucky, though.
Very very fun! I just destroyed everyone on my first game on the board, but I have to say the ranged attack and the abandon territories added another strategic element to the game that made it SUPER fun. Just don't leave yourself with 0 units on too many places or you will find out how much it hurts to get eliminated by a single unit, despite you having multiple territories.
This is a fantastic board. Gameplay is solid and a lot of fun. The combination of fog, abandon, and ranged attack combines for a different than normal but very fun style of play which matches up very well with the theme - hoping around the board reminds me of flying.
I have only played this board with 3 players, so it is possible that problems will arise when a larger group plays this map.
I really enjoy playing this board, and I'm not one to usually enjoy the run-the-board over with abandoned territories style of game play. You have to move all over the place each turn. You can be defensive,but it takes a bit more thought. And an army of four can be huge. It's a fun game. I do think that the neutral armies of skull island could stand being dropped a bit, because I have yet to see anyone even try for that island, so it almost seems pointless to be there.
This is one of those boards where, if I reviewed it when I first played it, I would've given it a 6 or a 7 and walked away. Having played a few games on it, though, it's really grown on me. The jumping attack paths, mostly irrelevant continents, and Hordes bonuses are a lot of fun once you figure out how to properly defend everything. Takes a few tries to nail that down, though.
The one complaint I'll have is that the ending can be remarkably tedious, though at least it's different about the kind of tedium it gets lost in. Instead of the usual 100-man standoff between two implacable opponents with four cards each, this one just leads to "I'm going to spend the next five minutes clearing out all of your 0's so you don't get any territory bonuses, but not have enough units to hold anything myself" contests. Frankly, they can get a little annoying after a while.
The good news is they happen rarely enough for the board to stay fairly playable, though. Plus, there's something to be said for having one territory when you start your turn, then running over the entire board with a four man army, hoping and praying your opponent only has two or three left themselves.
Love this board. The "flying" and abandonment together changes the standard strategies in an interesting way. Well drawn also.
One sour note for me is I think flying over water should carry the same penalty as flying over land - if the territories on both sides of the river can be attacked from each other, why have the river?
When I first started playing this board, I didn't really get it. Now that I have a few games under my belt, it has a surprising level of depth, and calls for a new set of strategies. It is great for 3 player games.
Usually a huge fan of Yertle's boards, not a huge fan of this one. The combination of odd bonuses with territory abandon and overreaching boundaries must just be too much of a deviation from standard "Risk" for me to handle. Not sure exactly which part of the board's setup turns me off or if it's just the combination of all of the above.
6/10 for the artistic style and unique concept. And Yertle's awesome.
nice board! very impressive. I've thought of doing a Neverland board based off the map in the movie, but i'm glad Yertle did it, because mine would never have been this good! Graphics are fantastic, Gameplay is even and fun. like the two away attack combined with abandon territory -- provides interesting mechanics. Awesome board!
That said... I enjoyed the leap frog/flying aspect so much, it inspired me to add something similar into my first board. Thanks for the inspiration!