This is SUCH a good board, and criminally underappreciated. Another innovative concept from Cramchakle that seems astonishingly simple after he thinks it up. This is never not fun to play.
the graphics could be a little more...the game play is alright. I do find myself enjoying the games that I play on this board, but something(s) just don't flow for me.
Great job. This board plays very smooth. As soon as they understand the effect of an un-secure road, it's very easy for beginners. I also love how control of the roads and vehicles allows you to transfer across the board. Good stuff!
This is an excellent map, though sadly underplayed in my opinion. Will you play it safe an horde your units in the wastelands before trying to nab that all-important bonus-granting road? Or will you play bold and recklessly, conquering everything in your path and claiming the auto-cities for your own, regardless of the cost to your bonus? Plenty of play styles can thrive on this board, and there's always the looming spectre of an upset. As Gimli noted, it's perfect for a 5-player game, but versatile enough to handle 3-7 and still be good fun. Highly recommended.
Huh... graphically it isn't as good as the American version. But for some reason things click more for me on this board. Less complex maybe.
Anyhow, a good board for 4-5. A nice, refreshing challenge with risks vs rewards being a big factor, due to negative continents.
Great board with the nice use of negative continents and horde-like structure. I agree with Mongrel in that I think I do prefer the USA version a bit more, but with this still being a great original board.
The USA version of this map was brilliant. Can't put my finger on why this board fails in the way Fallout USA succeeds- just haven't enjoyed the layout as much. 10 for innovation, 4 for fun.