180 Open Daily games
3 Open Realtime games

Rating: 7.97 out of 10 based on 39 ratings

You can review this board once you have completed a Public game

Ratings

Pages:   12   (2 in total)
20 Mar 2011
Reviewed by Macak  Average
win
#19 of 39
17 Mar 2011
Reviewed by harvito  Superb
Well designed, slow start is a waist of time for two players. Random all the way. Works great with all game sizes.
#18 of 39
3 Mar 2011
Reviewed by Skelement  Great
very fun board
#17 of 39
21 Feb 2011
Reviewed by Chteny  Great
Good one.
This board used to be play with five/six players if not the rush seems the best solution to win easely.
#16 of 39
19 Feb 2011
Reviewed by falker1976  Superb
I like this one.
#15 of 39
17 Feb 2011
Reviewed by Bad Wolf  Perfect
Awesome board, like the seperate islands, airfields, sea, and what not. The island hopping is kick ass.
#14 of 39
28 Jan 2011
Reviewed by Cona Chris  Great
I really enjoy this board a lot!

The map is well designed and laid out, the capital city element is very interesting, allowing for quick eliminations if you are not careful. The unit caps are well thought out and provide nice balance.

The only problem I see is turn order can play a major role, if you are one of players who goes later you run the risk of getting nailed (and essentially put out of the game) by someone who got their hordes bonus ripping through your island. Other than having a lot more neutrals in the satellite, airport and seaport, I am not sure how to solve that problem (well, the Scramble Scenario helps, but I enjoy the Standard Scenario much more).

I have played all three versions (Slow Start, Scramble and Standard). IMO, the slow start plays the more or less the same as the Standard, as you can use the capital's artilery power to get all the territories on your island down to 1 from the get go.

Typically plays pretty quick compares to other games and boils down to a few oppenents (or two) before the cards recycle back to 3 in most cases.
#13 of 39
20 Jan 2011
Reviewed by BTdubs  Perfect
Versatile, intuitive, relatively fast, very deadly.

More like war, less like math.

Uses many of the special features available in WarGear (Capitals, fog, fortify & artillery borders, hordes bonus system).

You can play this board forever and still come up with new gambits. I suspect a couple of our more experienced players may have rated this board lower because the various unit caps mean that a thoughtful rookie actually can (and does) take down an otherwise dominant player by doing ridiculous stuff that no experienced player would try. (I know it's happened to me.)

Expect to love this board, even when you lose.
#12 of 39
3 Jan 2011
Reviewed by Scipio  Great
Designed quite nicely..
#11 of 39
20 Oct 2010
Reviewed by j-bomb  Good
good board very hard to win
#10 of 39
11 Sep 2010
Reviewed by KrocK  Great
Like Oatworm said "solid board to play over and over again."
#9 of 39
19 Aug 2010
Reviewed by rubbermonkey  Great
fun.... i agree it is best with fog :)
#8 of 39
13 Jul 2010
Reviewed by Oatworm  Great
With the fog, this is good, clean, relatively quick fun. Definitely a good, solid board to play over and over again. Don't rush to grab a capital unless you're in a rush to lose!

Contrary to what some of the reviewers have said, this board is playable without fog and actually surprisingly intense that way; having said that, I don't really recommend it. It takes a rather serious amount of luck and a willingness to avoid the capitals unless you are dead certain you'll keep them. I suspect turn order is also important, but don't hold me to that.

My rating is strictly based on playing the game with default fog settings.
#7 of 39
7 Jul 2010
Reviewed by darklord  Superb
Very intersting, game could be short if you could capture your opponent capital.
#6 of 39
4 Jul 2010
Reviewed by Sff75  Good
quick game should you capture your capitale
not intersting without fog
#5 of 39
29 Jun 2010
Reviewed by LilGuy  Great
This is a great board, but the original version is one of my favorites. The changes in this version are definitely interesting and make the game play significantly different. It does seem like the pace is quicker, which isn't necessarily a bad thing all the time. I'd like to see a version of the original on here at some point.
#4 of 39
25 Jun 2010
Reviewed by M57  Great
I really want to say this board is superb, but for now, and for much the same reasons Yertle mentioned, I'm going with GRRRRREAT!
#3 of 39
14 Jun 2010
Reviewed by Yertle  Good
I perhaps haven't played this version of the board enough, but I think I'm a fan of the original more. The Capitals just don't feel right for some reason. A lot more of a "RUSH" feeling than I had in the previous and seems like the gameplay just doesn't develop enough.
The board does have a cool theme, cool abilities, cool movement and another amazing graphics job by Kjeld though, so be sure and try it out for yourself!
#2 of 39
8 Jun 2010
Reviewed by BlackDog  Great
This is one of the maps that I am always excited to see my turn arrive on. I enjoy the island philosophy combined with a nice mix of different types of access to the other islands.. I have seen a number of different winning strategies. I am a big fan of the heavy fog and satellite situation, as well as the choice of whether or not to take your capital. Very fun.
#1 of 39
Pages:   12   (2 in total)