I need to play this one more, but in the couple of games I've played, it was confusing on trying to figure out where to go/attack and where bonuses/where to defend best was. I'll change it up, if I play it more and like it better.
Unique and original style. Great graphics. Simple concept. Very balanced gameplay. Takes a lot of strategy, can't attack centers too quickly, but if you're able to hang onto them it's a huge advantage. :)
Very well done. The game played quite a bit differently than the basic set up, and the strategy needed changes as well. It'll probably take a couple times to get used to this map.
This is a great map that requires patience in the beginning as well as a little luck. It is a great non-standard map for new players to try and is fun for players who are use to non-standard risk maps.
Most players learn early on that staying in the branches is the best way to start and leads to the most enjoyable end-game for the victor.
A quick, fun little map. Many territories with two connections, two territories with many connections really lends itself to some great dynamics. Each player must decide early which branch they can capture, vital for survival. Tension builds as more and more branches are secured, then.... BOOM!
Cards and elimination bonuses are just right for a map of this size. I used to rock at this board, now I get rocked in any table I join. Ported from WF, TOL is a no-frills map for anyone who wants a basic map that plays differently than RISK but is still enjoyable.