tom wrote:Designer - SimulGear - Added limited reinforcements option
This game: http://www.wargear.net/games/player/38531 shows Reinforce with (0) next to it. I can select the Reinforce phase but when I actually set up an order I get the message (which is funky):
Order limit reached
You have placed On orders which is the maximum allowed per turn
Board Designer: http://www.wargear.net/boards/designer/1620 shows Reinforce should be Unlimited.
The Rules tab of the Flash Player shows this rule as simply "On".
Thanks!
*edit* The Live version of Force Unleashed appears to be working/displaying correctly.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
This game: http://www.wargear.net/games/player/37763 the Review window (after Commit) shows nothing. I've even Changed my orders and recommitted and still an empty Review window.
My other SimulGear games the Review window appears to be working correctly.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
One more question, will the Board>>Rules pages be updated soon with SimulGear rules?
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Yertle wrote:tom wrote:Designer - SimulGear - Added limited reinforcements option
This game: http://www.wargear.net/games/player/38531 shows Reinforce with (0) next to it. I can select the Reinforce phase but when I actually set up an order I get the message (which is funky):
Order limit reached
You have placed On orders which is the maximum allowed per turn
Board Designer: http://www.wargear.net/boards/designer/1620 shows Reinforce should be Unlimited.
The Rules tab of the Flash Player shows this rule as simply "On".
Thanks!
*edit* The Live version of Force Unleashed appears to be working/displaying correctly.
Seems OK now, might have been a cached copy of the board data which was affecting it. Can you recheck?
Yertle wrote:One more question, will the Board>>Rules pages be updated soon with SimulGear rules?
Yes!
Yertle wrote:This game: http://www.wargear.net/games/player/37763 the Review window (after Commit) shows nothing. I've even Changed my orders and recommitted and still an empty Review window.
My other SimulGear games the Review window appears to be working correctly.
Seems to be a teamplay specific problem - I'll look into that one.
tom wrote:Seems OK now, might have been a cached copy of the board data which was affecting it. Can you recheck?
Negatory. Still see the Rule as On instead of Unlimited and still get the error message in Reinforce stage. Player says v1.9.1 and I've done F5 and Reloads.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Can you check again? The board version needed updating.
tom wrote:Can you check again? The board version needed updating.
Super! Looks good!
New one:
I have 5 cards and trade in, commit my order, alls well. Click Review Orders and the window saying I need to TradeIn cards pops up with the Review Orders window over it. Can't close that window without closing the Review Orders window, and when OK in the TradeIn window it takes me to the Cards tab (but doesn't really let me do anything, which is correct). So more of a display thing, haven't seen any actual impact from it.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
So does reinforcements count towards fatigue? On the fatigue setting it says per turn and that kinda confuses me. I thought it would reduce by X at Y number of attacks and continue that way and I just want to clarify if my understanding is correct. Also, would fortifies as attacks count towards fatigue? That last one doesn't matter to me, I can see it either way.
No, reinforcements don't count towards fatigue.
Attacks / fortifies DO count - if fortifies weren't counted then it would still allow order stacking.
tom wrote:Yertle wrote:One more question, will the Board>>Rules pages be updated soon with SimulGear rules?
Yes!
Finally done
With Abandon in SG games what would the revert to neutral status mean? If I had it revert to neutral immediately but had a reinforce to that territory later in the stack (orders) would those units take the territory or would that get canceled because it has turned to neutral. Conversely if it reverts to neutral at end of turn would that change what happens in the stack?
I guess I just want a better understanding how the revert to neutral works with SG. I can see it going many different ways.
I have a similar issue to Yertle's, so posting here and not on main sticky.
I get this message "Invalid reinforcement order of -42 units from Yugoslavia to Romania" in this game: "http://www.wargear.net/games/player/38535"
I have to give away some orders, but this is what I have... there are 13 in Romania with an attack order out. I have a reinforce order from Yugoslavia to Romania of 13. Can't think of anything else that could be influencing this error msg.
Simillar issue to Gimli's, so also posting here.
http://www.wargear.net/games/view/3934
Game thread contains the error message.
Whoa missed a number. Here it is.
http://www.wargear.net/games/view/39349
Though Kingdom of Kock looks like a great map.
Mongrel wrote:Simillar issue to Gimli's, so also posting here.
http://www.wargear.net/games/view/3934
Game thread contains the error message.
/e goes to find the thread about multiple accounts. :)
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
RiskyBack wrote:If I had it revert to neutral immediately but had a reinforce to that territory later in the stack (orders) would those units take the territory or would that get canceled because it has turned to neutral.
If you had a reinforce or fortify only to that territory I would think it would get skipped because you don't own it at the time your order is to be executed.
RiskyBack wrote:Conversely if it reverts to neutral at end of turn would that change what happens in the stack?
I wouldn't think it would.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Yertle wrote:RiskyBack wrote:If I had it revert to neutral immediately but had a reinforce to that territory later in the stack (orders) would those units take the territory or would that get canceled because it has turned to neutral.
If you had a reinforce or fortify only to that territory I would think it would get skipped because you don't own it at the time your order is to be executed.
RiskyBack wrote:Conversely if it reverts to neutral at end of turn would that change what happens in the stack?
I wouldn't think it would.
Both answers are (in theory at least!) correct. The revert to neutral if set to immediately will happen straight after the attack order is concluded. By the time the next attack or fortify happens it will already have reverted to neutral.
Gimli wrote:I have a similar issue to Yertle's, so posting here and not on main sticky.
I get this message "Invalid reinforcement order of -42 units from Yugoslavia to Romania" in this game: "http://www.wargear.net/games/player/38535"
I have to give away some orders, but this is what I have... there are 13 in Romania with an attack order out. I have a reinforce order from Yugoslavia to Romania of 13. Can't think of anything else that could be influencing this error msg.
I added some extra checks into the Player to stop this happening in future - let me know if you see it again.