You weren't thoroughly using the letter z, we thought we'd zpice thingz up a bit.
Sorry if this is on the request list already... Could there be an added option to allow a territory to be a randomly assigned capital city?
It would be nice if the system were just Allocated, or Capital City. Then under seat position have neutral, player seats, and random.
Edward Nygma wrote:Sorry if this is on the request list already... Could there be an added option to allow a territory to be a randomly assigned capital city?
How would this work? What percentage of territories would become capitals?
I am thinking that Nygma wants this because he likes to have territories off to the side of the board that do special things for the players. This is problematic with ending the game because you either have to allow people to attack these territories or use capitals somehow so the game ends that way - either messes up what he is trying to do. So I bet he would like a main game board with all capital territories randomly assigned, so that when someone is eliminated off the main game board they are out of the game. I know I would like to be able to do that also.
Bingo!
I still don't understand..
So a group of territories (let's say all territories on the "main" game-board) are allocated as potential (randomly assigned) capitals. How many of them would be designated capitals?
It's so you can randomize who owns what capital... You would leave all capitals empty, but allow them to still be capitals... right now you have to assign capitals to either neutral or player... if I want a random board of capitals... I would need to start them empty.
So your options are
Allocated
>Seat #
>># of units
>Neutral
>># of units
>Random (what empty is currently)
Capital
> Seat #
>># of units
> Neutral
>># of units
> Random (current empty, but capital city when assigned to player or neutral under rules tab)
Edward Nygma wrote:Capital
> Random (current empty, but capital city when assigned to player or neutral under rules tab)
I assume this is what you are talking about, but I still don't understand. So if I allocate something like ten territories as "Capital > Random", give me an example of how they might be allocated in a 3 player game..
That would be poor design.
I would leave only capital cities or only standard territories open, but the option should be there...
For example, the opposite of castles... start the whole board neutral, but randomize the capitals.
Make a 5 player scenario, with 5 random capitals.
So the designer would want to make the number of capitals be a multiple of the number of players?
That would be poor design
I don't disagree, but the feature must have a way of accommodating any give situation.
You could have it such that capitals are assigned evenly as described above and any remainders become neutral...
That would be a tweak to the % of neutrals that begin in a game with empty territories.
I would love to see random assignment give priority to Capital Cities, then remove remainders, then randomly assign standard territories... but it sounds like a lot more work. I would just make multiple scenarios for different players in the mean time.
M57 wrote:So a group of territories (let's say all territories on the "main" game-board) are allocated as potential (randomly assigned) capitals. How many of them would be designated capitals?
For the boards I have in mind, all of them. For example the Backgammon board I have been working on.
http://www.wargear.net/games/view/92499
I want to randomly start people on the chips on the main game board. During the game players can capture the small chips by the doubling cubes, but I don't want players to to be able to attack anywhere from those small chips. Since I don't have what Nygma is asking for if someone is eliminated off the main game board they are stuck - they can't attack.
I would rather have all the chips designated as capitals, so when someone is eliminated off the board/chip area they are eliminated out of the game.
A while back we talked about it. The idea was "unnecessary territory" or something... that didn't count towards your unit count... This is another way of doing that, by making everything else a capital. To make territories capitals you need a finite starting location as either neutral or player owned, which limits randomness.
Amidon37 wrote:M57 wrote:So a group of territories (let's say all territories on the "main" game-board) are allocated as potential (randomly assigned) capitals. How many of them would be designated capitals?
For the boards I have in mind, all of them. For example the Backgammon board I have been working on.
http://www.wargear.net/games/view/92499
I want to randomly start people on the chips on the main game board. During the game players can capture the small chips by the doubling cubes, but I don't want players to to be able to attack anywhere from those small chips. Since I don't have what Nygma is asking for if someone is eliminated off the main game board they are stuck - they can't attack.
I would rather have all the chips designated as capitals, so when someone is eliminated off the board/chip area they are eliminated out of the game.
I like this option. I can see where this could apply to number of designs, but I think there should also be an option where any non-multiple (of the number of players) remainder is allocated neutral and not a capital.
This sounds fair to me.
Perhaps in addition to Low/Med/High initial neutral count, there can be an option to Evenly Distribute Capitals. I feel like in the future I might want to turn that off. It might be cool if there are 5 players, and 1 capital, that only 1 player should get...
Can a player's live tournament list show the status as "Live [Eliminated]" instead of "Live" when a player has lost a game in an elimination tournament. This would mirror the way the games list works.
Raptor wrote:Can a player's live tournament list show the status as "Live [Eliminated]" instead of "Live" when a player has lost a game in an elimination tournament. This would mirror the way the games list works.
Don't hesitate to be the very first to reply to this thread...
http://www.wargear.net/forum/showthread/1608/Improving_Tournaments_Home_page