For both of the boards below, when in Design -> Setup mode, pull back the Board Transparency and you can see that the Fill Transparency is corrupted. Put it in Territories, Borders, Continents, or Modifiers mode and all is fine. as a result I'm unable to change the Setup because when I pick certain territories, the GUI picks many more than I want.
What's even stranger is that when I test play the board - it looks like the fill map is corrupted as well. Everything goes to the same color -- refresh doesn't fix it, but starting from My Games does. I'm gonna check to make sure that my image sizes are identical. Other than that, I don't know what could be wrong on my end.
I did import the 9x9 images onto what were the 11x11 images from the original scenario. They just replace them, right? They are different sizes, but that shouldn't be a problem, right?
It all looks fine to me. Try clearing your browser cache.
Still there. On Mac and PC. Cleared Mac (Safari) cache. I'll do the same on my PC. I'm pretty sure it's on your end. It's a very specific problem.
The fill image is visibly corrupted only on that specific edit page; Everywhere else it looks and functions perfectly. The problem shows up in games too. After taking a move territories pretty much all turn one color. Refresh and even Reload doesn't help, but a complete reload of the page from the My Games menu temporarily fixes the problem (until you move).
Ok - I believe I have figured a workaround to the problem. Any White "assigned player color" transferred to the fillmap image by the editor was being interpreted as the transparent color and was bleeding. My workaround was to draw colored lines around all of the territories to protect them, but I still see the problem as being on your side.
Did you have fill areas of the same color separated only by transparentness? I think wargear doesn't support that, but I'm not sure.
yes I do - and it works fine on my 11x11 boards.. check out the one we're Dev testing right now.