178 Open Daily games
2 Open Realtime games
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  1. #1 / 16
    Standard Member Hugh
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    http://www.playonlinerisk.com/

    I didn't like the reviewer's original rating of WG from way back, but I have to admit that much has improved since then to earn the higher mark.

    The probability of missing a 1/N event in N tries approaches 1/e as N gets large. I just wanted to put that in a signature.

  2. #2 / 16
    Standard Member Hugh
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    Oh, whoops! There appears to be some funny business going on. That site was:

    http://www.playriskonline.net/

    And somehow we are no longer listed there. Hmmmm... The good news is that http://www.playonlinerisk.com/ appears first in various google searches.

    The probability of missing a 1/N event in N tries approaches 1/e as N gets large. I just wanted to put that in a signature.

  3. #3 / 16
    Standard Member AdamN
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    Nice.... I always thought it interesting that the guy who runs playriskonline.net has a copyright tag at the bottome of the page... despite the clear copying which has occurred. 

     


  4. #4 / 16
    Shelley, not Moore Ozyman
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    Yay!


  5. #5 / 16
    Standard Member Jigler
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    I heartily agree with all his points, this is a great site. Congrats Tom and all who contribute!

    For unto us a child is born, unto us a son is given: and the government shall be upon his shoulder: and his name shall be called Wonderful, Counsellor, The mighty God, The everlasting Father, The Prince of Peace. Isaiah 9:6

  6. #6 / 16
    Shelley, not Moore Ozyman
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    Ok, just got a chance to actually read all the reviews.  Very nicely done review site.  Some observations:

    • There is a lot of competition out there.
    • ToS isn't even listed.
    • #1 complaint with (other) sites seems to be lack of involvement by the developers.
    • Cool idea from another site #1: "a strong AI allowing single player mode"
    • Cool idea from another site #2: "a published API which allows developers to add their own features"
    • One of the sites is run by a cult!
    • One of the sites got a worse score than the one run by a cult!

     

     

    Edited Mon 2nd Jan 00:25 [history]

  7. #7 / 16
    Standard Member Hugh
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    Good analysis Oz. You topped my suspect list for the newest review site. Now it's Adam.

    I also find it interesting that MajorCommand isn't on the Wargear favoring site, and now Wargear isn't on the other review site (ToRS). You can find old lists with Wargear way down if you click on various links on that site, though.

    Because I like innovation and leveraging the talents of users, I would favor a good API over the AI first. The AI stuff is way sexier, though.

    e^ix=cos x + i*sin x. Tell your friends.

  8. #8 / 16
    Standard Member AdamN
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    Hugh wrote:

    Good analysis Oz. You topped my suspect list for the newest review site. Now it's Adam.

     

    hehe


  9. #9 / 16
    Standard Member BlackDog
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    Well deserved.


  10. #10 / 16
    Standard Member RiskyBack
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    RiskyBack's Plan for the New Year:

    Step 1:  Join FellowshipOfLuca.com

    Step 2:  Recruit Followers

    Step 3:  TAKE OVER THE WORLD (literally, not just in a game sort of way)

    Join the Cult of RiskyBack...it's fun and the Kool Aid is YUMMY!

  11. #11 / 16
    Enginerd weathertop
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    RiskyBack wrote:

    RiskyBack's Plan for the New Year:

    Step 1:  Join FellowshipOfLuca.com

    Step 2:  Recruit Followers

    Step 3:  TAKE OVER THE WORLD (literally, not just in a game sort of way)


    forgot a couple steps:

    Step 4: ???

    Step 5: Profit

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  12. #12 / 16
    Enginerd weathertop
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    Speaking of AI, was just about to do a search on it. There was some discussion in the past about someone wanting to tinker with simple AI.

    I've been playin with the idea of transferring a very simple board game to electronic so i can play my buddies (which is what lead me to ToS and, ultimately, here). We're considering taking it one step further and making a phone app out of it, but that would require AI to play against.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  13. #13 / 16
    Shelley, not Moore Ozyman
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    We had a pretty good discussion about AI before.  One stumbling block was that due to the feature richness of this site, it would be hard to make an AI that performs well on all maps.  I think a decent solution would be to have two AI programs.  One is super dumb, maybe plays mostly randomly, but would play at an equally bad level on all maps.  One is pretty smart but only works on maps that have fairly basic gameplay.  Maps that the smart AI would work well on could have a tag 'AI Enabled' or something.


  14. #14 / 16
    Enginerd weathertop
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    I was wanting to talk to whomever about creating some AI for a game outside WG...

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  15. #15 / 16
    Standard Member BlackDog
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    What board game?


  16. #16 / 16
    Enginerd weathertop
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    Kensington, we're in the process of trying to get ahold of the original designers to see about sanctioning/licensing.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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