tom wrote:Cona Chris wrote:Tom,
My game is still goofed up: http://www.wargear.net/games/player/202400
In this Simulgear game, most of my orders didn't get executed (including all my reinforcements), I have 13 armies to place (which is not my full allotment) and any armies that are not in range of the German troops have vanished from the board (including the 100 that were in the eastern most city).
Please take a look when you get a chance and let me know what I can do to help. The game's first turn took place last night sometime, so if we can somehow get it back to 11 AM (like the other game) and rerun - I have 30 attack orders the max, most of those were not executed) then I think we'd be okay. Thanks!
I've reverted that game back to the start - sorry I've not been able to recover the orders.
No worries on the orders. CK66 and I have worked something out.
However, I don't think the game is back to the start - CK66 and I both get units to place (25 on turn 1) and we do not have them to place. CK66 also should have a Wild Card to start the game and he doesn't have that... Please look into this when you can and thanks for being on top of all these fixes - must be abig headache for you :(
Gen Monty wrote:There's an issue with this game as well:
Fixed.
civilmurph wrote:This game still has an issue.
http://www.wargear.net/games/player/203698
Fixed.
djsullivan082 wrote:http://www.wargear.net/games/player/196458
In this game the board will not pop up when I load it.
http://www.wargear.net/games/player/204305
Can't play my cards in this one.
Thanks Tom!
Fixed the first one - you won the second by surrender so I left it as is.
Cona Chris wrote:tom wrote:Cona Chris wrote:Tom,
My game is still goofed up: http://www.wargear.net/games/player/202400
In this Simulgear game, most of my orders didn't get executed (including all my reinforcements), I have 13 armies to place (which is not my full allotment) and any armies that are not in range of the German troops have vanished from the board (including the 100 that were in the eastern most city).
Please take a look when you get a chance and let me know what I can do to help. The game's first turn took place last night sometime, so if we can somehow get it back to 11 AM (like the other game) and rerun - I have 30 attack orders the max, most of those were not executed) then I think we'd be okay. Thanks!
I've reverted that game back to the start - sorry I've not been able to recover the orders.
No worries on the orders. CK66 and I have worked something out.
However, I don't think the game is back to the start - CK66 and I both get units to place (25 on turn 1) and we do not have them to place. CK66 also should have a Wild Card to start the game and he doesn't have that... Please look into this when you can and thanks for being on top of all these fixes - must be abig headache for you :(
I did a full restart - hopefully it should be right now.
M57 wrote:http://www.wargear.net/games/player/200872#Messages
Factory in "Black's Bowl" has not produced at the beginning of black's turn. Game is playable but it's no contest without that functionality.
Can you check it again?
I saw you were active in this thread so :
"Player data does not tally with number of players" http://www.wargear.net/games/view/198889
My game in progress has added two empty seats and will not allow me to take my turn.
Another game of mine has finished, my opponent surrendered but the game is still active and tells me it is my turn: http://www.wargear.net/games/view/204374
Thanks!
Apologies if this is not the place for it, but I have some comments and suggestions:
First of all, you said these problems occurred during a "code update," which makes it sound like a "Windows Update" or something else 'official,' or otherwise out of your hands. However, I think what really happened is that you did something to the code, or initiated a recompile, or something else that caused all this grief and consternation to happen. So lets just call a rose a rose here and admit that this was your fault.
Second, just "reverting" every affected game back a half a day is a poor, lazy, shotgun approach to fixing problems that, again, you caused to happen. The honorable, ethical thing to do would be to fix the games as they stood, not take away everyone's cards and plays for half a day. You said 234 games were affected. Sounds like a lot of work. Get crackin'. Maybe you'll be more careful about implementing arbitrary and capricious and un-forewarned "code updates" in the future.
Lastly, rather than just carelessly let 200 games run off the rails while you mess around with the code, why don't you pause all games so no turns can be played, turns you're just going to take away anyway, while you indulge your OCD urge to tinker with the website? At the very least, you could have posted a splash screen on the front page and at the start of every player mode that you are screwing around with the code *cough* I mean, a dubiously official "code update" is in progress and any move the player makes is in jeopardy of being surreptitiously cancelled and taken away?
* steps off soapbox *
tom wrote:M57 wrote:http://www.wargear.net/games/player/200872#Messages
Factory in "Black's Bowl" has not produced at the beginning of black's turn. Game is playable but it's no contest without that functionality.
Can you check it again?
Still bad. It looks like the factory worked but somewhere along the line the bowl went neutral.
Trqitra wrote:Apologies if this is not the place for it, but I have some comments and suggestions:
...et all...
* steps off soapbox *
I couldn't possibly disagree with this anymore than I do, or any more vehemently. Dude's ticked cause he was doing good in his game, fair enough. How about a little patience for the hundreds of times Tom's fixed little issues, made this game better, or reverted that one. How about the ability to input suggestions on the site and actually see them happen? How about the fact that Tom even sticks around and takes care of this place - in stark contrast to some other sites -
How about a little patience for the fact that everyday Tom is active, playing, updating, fixing, asking us what we want, implementing the ridiculous things we ask for.
I think you do an AMAZING job Tom, and I appreciate it. So you changed some code, it didn't work, better tried and failed than never grew at all. Wargear is a better place for it.
ratsy wrote:How about a little patience for the fact that everyday Tom is active, playing, updating, fixing, asking us what we want, implementing the ridiculous things we ask for.
I think you do an AMAZING job Tom, and I appreciate it. So you changed some code, it didn't work, better tried and failed than never grew at all. Wargear is a better place for it.
I'll second this!
Trqitra wrote:Apologies if this is not the place for it, but I have some comments and suggestions:
etc...
* steps off soapbox *
I think this post is quite uncalled for. As far as I can tell Tom has done a fantastic job at fixing errors and implementing new features. I personally very much appreciate that this website is under constant development, rather than being stuck at fixed state.
A website like WarGear is very different from a simple blog site. It is much more complicated, and thus it is much more difficult to deliver 200 updates without making a single mistake, without overlooking something. So even if Tom made a mistake, let him fix i, sit back and enjoy the fact that WarGear exists. The type of treatment you asked for is an unwarranted investment of resources. Take your moves over, and don't forget that it's just a game.
In some ways I can understand Trqitra's point. I think many of us compare Tom's support to warfish, and of course it is leaps and bounds ahead of Steven's support. If you expect it to be perfect you are going to be disappointed, but for being a one-man shop, I think it is pretty impressive.
As far as I know this is not Tom's full time job. It is something he does in his spare time. If Tom were making enough money at this for it to be a full time job, I would expect a bit more, but all things considered Tom does a pretty amazing job. Hopefully if/when wargear makes enough money Tom will be able to make it his full time job and/or hire someone to help with support issues.
All in all I am very happy with the support I get here for the $30/year I pay. I am more concerned about Tom getting burned out and 'going Steven' on us, than I am about pushing him to provide more extensive support.
ratsy wrote:How about a little patience for the fact that everyday Tom is active, playing, updating, fixing, asking us what we want, implementing the ridiculous things we ask for.
I think you do an AMAZING job Tom, and I appreciate it. So you changed some code, it didn't work, better tried and failed than never grew at all. Wargear is a better place for it.
I concur.
I took it upon myself to account for yesterday, I discovered there were site issues (while I figured tom was sleeping or at work, rather than ignoring it) and I didn't take my turns knowing that he would get too it as soon as possible and then I would be able to take my turns. When other apps/websites "break" I do the same thing, stop using it until it's fixed. I would say compared to other sites (not just Warfish), tom is very vocal, present, and transparent for an admin.
If this was a common reoccurrence then Trq's comment would have some weight, but currently it should be taken very lightly in my opinion.
i actually had to step away after reading Trq's comment for fear of the comments that would ensue. i'm glad others stepped in to oppose it as well, so now all i have to say is 'ditto'.
I notice that he/she/it has only been around since July and so comes at a time when Tom has been very active in updating complicated things.
M57 wrote:tom wrote:M57 wrote:http://www.wargear.net/games/player/200872#Messages
Factory in "Black's Bowl" has not produced at the beginning of black's turn. Game is playable but it's no contest without that functionality.
Can you check it again?
Still bad. It looks like the factory worked but somewhere along the line the bowl went neutral.
bump. Possibly ownership was lost then the bowl was abandoned at 908? Abandon is on, but ownership should be retained.
I think in some ways it's fair comment from Trqitra. My priority was to get the games up and running as quickly as possible and manually fixing 200+ games would have taken too long (probably another day). In the event a small number of games lost some some turns (no more than a round each).
I still think this was the right choice to make but it's a pretty bad outcome for the site to lose so many turns. The site is updated on a regular basis (a few times a week, sometimes several times a day) to fix bugs and introduce new features. I generally only notify players when there is a major / high risk update going out.
This particular problem was caused by a very minor update which unexpectedly caused fogged board and player data to be written to the game state in the database. As in all updates the game engine was tested after the update but it wasn't picked up as in non-fog games it's only evident after a complete round of turns have been played.
On the plus side as part of the investigation for resolving this problem another bug was found and fixed which has been affecting the reliability of the site for the past 2 weeks.
M57 wrote:M57 wrote:tom wrote:M57 wrote:http://www.wargear.net/games/player/200872#Messages
Factory in "Black's Bowl" has not produced at the beginning of black's turn. Game is playable but it's no contest without that functionality.
Can you check it again?
Still bad. It looks like the factory worked but somewhere along the line the bowl went neutral.
bump. Possibly ownership was lost then the bowl was abandoned at 908? Abandon is on, but ownership should be retained.
I'm not seeing that in the log http://www.wargear.net/games/log/200872
tom wrote:Still bad. It looks like the factory worked but somewhere along the line the bowl went neutral.
bump. Possibly ownership was lost then the bowl was abandoned at 908? Abandon is on, but ownership should be retained.
I'm not seeing that in the log http://www.wargear.net/games/log/200872
It looks fine in that history page. but I just noticed that it's not neutral. Hovering over it in the player reveals that it's owned by Andernut, not me.
Hmm... just noticed that the problem appears to be with the flash player only -- I'm pretty sure it will play fine from the native player -- Do you want me to continue playing, or leave the game alone for a few hours for you to confirm?
Edit: In the history (using the native player) at turn 671 - it appears that black loses ownership of the Black's Bowl, even though play seems to move along fine. Something's wacky.