Years ago on ToS I created the "Collectors Bonus" which is just really a lame attempt on my part to coin a term because Cram's "Hordes!" pissed me off. I used it here with Risky Kong 2 and I think it works well in that map, but by play stats, prolly not so much.
Any Risky...I have a new map that I'm working on that the bonus system is the only thing preventing it from being yet another nearly unlikable RiskyMap. I have decided to ask the WG community for their thoughts, because the math of figuring out the probabilities and structure has made me sad. I have actually been running numbers this map and I have no opinion, so I wanna get your thoughts without knowing the gameplay and/or the map itself.
4 icons on the map and each of them add to each other...pair, triple, quad bonuses. Now if you get a trip you are actually getting 3 pairs and 1 tip bonus and a quad actually gives 6 pairs, 3 trips and a quad bonus. I'm going to utilize a combination of negative bonuses and make up's to change it up from the Risky Kong standard so I would like to know...would you prefer that the bonus for the multiple include all the possible bonuses so that if pairs were +1 each and trips were +2 the total bonus would be +6 (I think) or that the pair bonus would be +1 and the trip bonus be +2? This doesn't include the per territory bonus which also applies, just how I should present the bonuses so it's clearest.
This is gonna be a RiskyMap, so the gameplay is gonna be different, but the presentation of the bonus system has prevented me from testing this map and I'm getting salty.
My mind jumps to poker. We don't say, "I have 4 pair and 3 of those are in a trip and by the way this is a fully house." Instead we say, "A pair and trips is a full house."
Don't make people do the mental math.
"If you have 2 icons that's worth..."
"If you have 3 icons that's worth..."
"All 4 icons are worth...."
I'm sure Ozy will chime in here since he has a couple boards with a collector's bonus.
On the two I am thinking of he has a chart (on the board) saying "having X gets you Y".
So, like btilly said, it doesn't really matter how you do it on the back end as long as you give a summary chart that tells what it all adds up to.
Amidon37 wrote:It doesn't really matter how you do it on the back end as long as you give a summary chart that tells what it all adds up to.
+1
Ozyman wrote:Amidon37 wrote:It doesn't really matter how you do it on the back end as long as you give a squeeze to the chest too.
+1
What I first read...
words to live by.