berickf wrote:It would be a factory setting, I think, as each factory on the board could be defined individually. As I understand it, factories fire off based on a players holdings at the beginning of their turn. "End of turn" factories would fire off based on a players holdings at the end of their turn and would be initiated as soon as they click "end turn". So, when a factory is put into the designer the default would be the "begin-turn" firing variety with a pull down menu whereby this could be changed to the "end-turn" firing variety at the discretion of the board maker. Eventually if RealTime factories are implemented as well then they could be included into the same pull down menu between the two other choices.
Thanks a lot,
Erick
+1 Exactly as berickf has described it. The key is that ALL factories, be they Standard, Real-Time, or End of Turn, can only execute once per turn. This way loops are not possible.