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    Standard Member Thingol
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    Reflecting back, I'm noticing that I've had an awful hard time winning games on maps I've designed, which seems strange as I know every nuance on the boards. Just wondering if other designers have had similar troubles and, if so, why they think that is?


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    Colonel M57 M57 is offline now
    Standard Member M57
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    I'll just throw a couple explanations out there.

    Some of my boards hate me.

    But seriously, I wonder that a good designer is considering what is challenging to them.

    Card Membership - putting the power of factories in your hand.

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    Standard Member ratsy
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    I'm dead last on most of my boards. -notably squirrels and balance.  -seriously, it's embarrasing.

     

    Honestly though, I think I designed those boards to play a certain way, and I want to play them that way:

    and the simple fact is, that's not the best way to play them. 

     

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

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    Standard Member ratsy
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    To quote Mad Bomber:  "I'm sorry to keep you under 900 on your own map"

    *facepalm*

    Darn decent of you to apologize though MB. {#emotions_dlg.blush}

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

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    Standard Member Thingol
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    Yeah, that sounds like Mad Bomber, lol.


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    Prime Amidon37
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    That has been one of the strangest disappointments as a map-maker for me.

    I spend hours and hours on a board, am super eager to play it and then get my ass kicked.


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    Standard Member itsnotatumor
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    Interesting thread wouldn't of thought about that.  If it makes you guys feel better three of you has a board where you're at the top of my concern list.  Escherdiles, WOTR, LOTGR...

    Fortune favors the bold, and chance favors the prepared mind...

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