New map in beta stage, should be available for anyone to try out. Any feedback would be great, hope you enjoy.
I have about 5 others in various stages of development so hopefully we'll see them all in the first half of this year. Forbidden Isles is the lightweight of the bunch. Just getting back into things slowly.
http://www.wargear.net/boards/view/6011
Looks REALLY nice. So you're using your Fill Map as the board image? I don't understand how that works.
I think I'm probably still on the beta test group. Don't remember how that works. M57, be a dear and set up a game for me? Thanks ever so.
http://www.wargear.net/games/join/413978
Public Game..
Yeah I couldn't quite remember how that all works. It seemed fine when I tried using fill in the map maker. I guess I'll see if I got it right when a game starts. I make the fill map my non textured image of the full map and the board image the texture pic but very translucent. That is probably not the way to do it! Worst case scenario the textures don''t mean a lot so I'd just make it a single image map if it doesn't work. Its been years since I've tried this and that aspect was never exactly my strong point! :)
M57 wrote:http://www.wargear.net/games/join/413978
Public Game..
Thanks doll.
Cumberdale, I'll re-learn this stuff right alongside you... your last sentence applies at least as well to me as it does to you!
Another public game for anyone who missed out on the first one: http://www.wargear.net/games/join/414085
Cumberdale, your presence is required in 413978.
Oh good stuff, thanks, was just noticing the abandon issues in the game I'd started too.
I'm thinking that will become annoying really quick so after hearing and refining ASM's list in their game, I'm thinking the following changes are the ones I'm most interested in.
1: No territory bonus is my favorite option around the abandon issue. I like players having to keep the negative sea spaces if they utilize them (via retention) and I like being able to move all the units around. So maybe keep the 3 min units each turn but no more.
2: Neutral units on sea spaces. I like it but I'm nervous it may punish sea travel which I want to encourage (without of course, people needing to traverse the entire map each turn.) I don't mind the 2 units on the fish spaces, although does that mean I should consider bumping the temples to 3? They are potentially much more lucrative.
Again, thanks for your patience everyone, and helping a rusty mapmaker iron out the kinks!
You might want to restart your games: turned off territory bonus and added 2 neutrals to fishing spots to start.
Turning off territory bonus will do the trick without resorting to anything else, really. As you say, adding too many neutrals to the fish will just lead to them being ignored.
What about turning off retention?
I like the twist with leaving retention on and no territory bonus. You will be able to use that strategically to limit players movements around the board by not retaking territories they have 0's on.
For sure. 0s and no return to attack can make some tricky tactics.
The fish should probably go to 1 instead of 2. Or the bonus could be changed.
Other bonus ideas for the fish:
1. Collector's bonus (maybe in addition to the +1 individual bonus)
2. Linked to the temples the same way the land territories are except to every temple. So they could be worth up to +6 a piece if you owned every temple. Could also be in addition to the +1 individual bonus.