174 Open Daily games
2 Open Realtime games
    Pages:   1   (1 in total)
  1. #1 / 13
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3450

  2. #2 / 13
    Premium Member Mad Bomber
    Rank
    5 Star General
    Rank Posn
    #1
    Join Date
    Nov 09
    Location
    Posts
    529

    Ouch... I put my money on pink....I bet dark blue is out first.....a deal has been made in my opinion

    i want equal amounts of blueberry's
    I play on any field of battle...not just three boards

  3. #3 / 13
    Standard Member Korrun
    Rank
    Brigadier General
    Rank Posn
    #72
    Join Date
    Nov 12
    Location
    Posts
    842

    Wow. I sure can't. They discussed terminating back in April. Looks like it could be a while.


  4. #4 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    I like how orange got booted and left a ridiculous wall of neutrals behind.


  5. #5 / 13
    Standard Member Thingol
    Rank
    Major General
    Rank Posn
    #27
    Join Date
    Feb 11
    Location
    Posts
    1338

    Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).


  6. #6 / 13
    Prime Amidon37
    Rank
    General
    Rank Posn
    #3
    Join Date
    Feb 10
    Location
    Posts
    1871

    Thingol wrote:

    Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).

    Aye.  I learned my lesson on this board to only play it fogged.  

    Certainly curious on the expected outcome of an 4100vs4100 A attack. 


  7. #7 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    Amidon37 wrote:

    Certainly curious on the expected outcome of an 4100vs4100 A attack. 

    Attacker will win, and have about 600 units left over.


  8. #8 / 13
    Something fun Litotes
    Rank
    Lieutenant General
    Rank Posn
    #8
    Join Date
    Dec 16
    Location
    Posts
    828

    Thingol wrote:

    Just another reason that map should be played with medium fog. I've seen many of the large maps played without fog and players just start turtling up and building forces as they become afraid to spend their units to expand (as others can see if they spread themselves too thin).

    True. I have moved several boards to my "fog only" list. 

    Then again, for those who like having big armies and feeling like a general with proper divisions to command, nothing wrong with that. 


  9. #9 / 13
    Premium Member Mad Bomber
    Rank
    5 Star General
    Rank Posn
    #1
    Join Date
    Nov 09
    Location
    Posts
    529

    Medium fog at the min

    i want equal amounts of blueberry's
    I play on any field of battle...not just three boards

  10. #10 / 13
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3450

    I wish there was a way as a designer to allow fog levels with more granularity.  I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.


  11. #11 / 13
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    Ozyman wrote:

    I wish there was a way as a designer to allow fog levels with more granularity.  I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.

    +1.

    I've also often wished that vision was a border attribute that we could control the same way we can control border modifiers.


  12. #12 / 13
    Colonel M57 M57 is offline now
    Standard Member M57
    Rank
    Colonel
    Rank Posn
    #78
    Join Date
    Apr 10
    Location
    Posts
    5083

    Just a response to the original question. Back on TOS, where territories have no caps on King of the Mountains, I saw a game that had tens of thousands on many of the territories. I think it lasted a year or so.  It's the reason that I put terrain related caps on that board here.

    Card Membership - putting the power of factories in your hand.

  13. #13 / 13
    Standard Member redshift
    Rank
    Major
    Rank Posn
    #134
    Join Date
    Dec 16
    Location
    Posts
    287

    Kjeld wrote:
    Amidon37 wrote:

    Certainly curious on the expected outcome of an 4100vs4100 A attack. 

    Attacker will win, and have about 600 units left over.

    Yup. Laughable how so many players don't know big number of trials  means the statistic will closely follow the theoretical probability.

     

    Kjeld wrote:
    Ozyman wrote:

    I wish there was a way as a designer to allow fog levels with more granularity.  I hate locking down fog to a single level, but I would hate even more having people play a board of mine with no fog and always getting into stalemates.

    +1.

    I've also often wished that vision was a border attribute that we could control the same way we can control border modifiers.

    +1 to both.


You need to log in to reply to this thread   Login | Join
 
Pages:   1   (1 in total)