Hi Tom,
We were trying this out, and discovered a player can get themselves assigned for their win condition. i.e. they have to get themselves eliminated to win. While this could lead to some interesting designs, it seems like in general we would not want this to be a possible win condition.
Here's a game where M57 won when he got eliminated:
http://www.wargear.net/games/view/716791
I'm also wondering if it makes more sense to have to eliminate the target yourself to actually win. i.e. if someone else eliminates my target, I don't win. I don't really have a strong opinion on this and am wondering what others think. I haven't played the board game RISK with this sort of ruleset, so I'm not sure how it normally works.
Another possibility is maybe you have two targets, and both have to be eliminated to win?
Anyway, those are clearly enhancements, and might take some work, but I think the first issue is a bug, and hopefully relatively easy to fix.
Thanks!
If the WC required that the target be eliminated by the player with that specific WC, there would be a lot of stalemates. E.g.
IF the WCs are A-->B, B-->C, C-->A AND in the game A-->C, and then B-->A.
The simple solution is to not let a player be their own WC.
I second M57's post.
(As I said in the above linked game) If you have to eliminate a player yourself to win, the probably of a stalemate is just way too high.
Of course, not having to get yourself eliminated to win is definitely a needed addition.
I assume that if someone else eliminates your target, then you should still be able to win via last-man-standing. Worst case the devolves to standard win conditions - it just gives you the chance to win early if you can eliminate your target.
in your situation:
A-->C, and then B-->A.
B wins, because they are the only player with units left on the board.
Last Man Standing is a reasonable decision buster. But it's still wrong to have to eliminate yourself.
Thought I'd try to bump this since Tom seems to be spending more time on WarGear. Seems like this ought to be a relatively easy fix, and would open up some interesting possibilities.