I love this board. Great use of capitals (though I have seen a few players not realize they were capitals when taken) and also great use of artillery borders and dice modifiers. I love the symmetry too so that that each side of the board plays the same way. And of course the graphics are very pleasant to look at. All around good stuff.
This smurfy board is "Superb" if you know what you are getting into, otherwise you could very smurfy well think it is "Abysmal". Strategy and gameplay are smurfy different than standard Risk - and can be smurfy frustrating - due to the 5 limit on 'shrooms and the lopsided attacks against them. Using smurfy reserves wisely is a must.
And as an '80's child the cartoon show and theme is permanently etched into my brain.
My one annoyance with the board is the paths - many turns you have to plan out a walk through the paths to keep the other players from getting a big territory bonus.
Should be a fun little board. Cramchackle has done better graphics then this, but they get the job done. Game play is unique - with abandon and revert to neutral immediately you feel like you are shifting your chips around.
However - the board calls for going all out right away and the dice will determine who wins - and quickly.
Great board that leads to good games. The only real drawback is the colors between the countries can get lost if the person owning the continent is that color.
Best map going for large numbers of players. A lot of small touches built in (25 unit max, the orbs, the skulls, 40 units around the amulets) that add up to a great playing board.
Love this board. The "flying" and abandonment together changes the standard strategies in an interesting way. Well drawn also.
One sour note for me is I think flying over water should carry the same penalty as flying over land - if the territories on both sides of the river can be attacked from each other, why have the river?
This is a great example that shows how really different boards on this site can be. Having the race to capitals is a great game mechanic that turns an interesting map to fight on into a delicate balance. Deciding whether to attack the capital or fight for the triangles is a fun dilemma to work through.
I generally dislike 3 player games on all maps, but not this one.
Clean, straight-ahead board. Nice graphics. Neutrals are used well to segregate the territories until someone knocks them down. Fights for the center can be interesting also. Cards grow a bit too fast for my taste.
Play is standard, but has a number of small continents to allow multiple starting places. Some have a quirky layout - which is fun.