Hi. I am a crossover from Warfish and a new board designer. Was wondering if you wouldn't mind trying out a board of mine in the Dev stage. The game is called BoNJ. No worries if you don't want to though.
Any word on having a capture the flag on WarGear? Truth be known, I'm actually just here to mention that I finally managed to thwart you out of first place in the board rankings on the other site, although it will probably be short lived!
Heya WW, I thought you may be interested in this board design competition, http://www.wargear.net/forum/showthread/1502p1/First_Vote_for_Map_Making_CollectiveCompetition ? Competition is 2 months to have a Pangea themed board through Dev and ready to be voted on and put together in a collection. tom's thrown in a $100 prize as well. Hope all is well and hope you can perhaps make the competition!
=Yertle
Some interesting ideas you mentioned about CTF II board changes, and I fully trust your judgement; however, I'd argue that if it's not broken, don't fix it, and why mess with perfection? I really like the way it's setup now. I like the idea of having different versions too, in which case I'd vote that the classical version be implemented first and different 'flavors' be implemented subsequently. But don't listen to me, do what you feel is best, I'm confident it'll be awesome... I'll be drooling in anticipation in the meantime.
Mr. Wishmaster:
Coming from warfish.net, I find myself almost naked because there is no Capture The Flag II over here. What an awesome board. I know you don't know me and could probably care less what I think, but I just wanted to put in my vote encouraging you to create a Wargear version of this amazing board. Probably the best board I've ever played. Kudos to you on that one.
In the meantime, I'll be struggling with downtime and glitches on the other site while I try to beat your seemingly unbeatable ranking on that board.
Thanks for listening.
Your comment in the Castles game about benji was AWESOME! I wanted to say something but couldn't think of the right thing to say but you summed it all up perfectly. Brilliant!!!
Whoa! People were against the 666 territory? Maybe rename it? But that was a super Easter Egg like feature that hasn't really be done in other boards. You gotta have it!
Nice! I do like how you lowered the buffers between bases from 9 to 7. 9 completely eliminated the ability to rush, which was an important strat, IMO. I especially liked rushes because, if the tower was properly defended, odds were the attack was going to fail, and the attacker would be left very vulnerable to a counter attack. (I was usually the counter-attacker!)
Honestly, I preferred no buffer. Yes, it occasionally allowed an early round player to capture an adjacent base on his second round, which is an imbalance if you're only considering a single match. But if you take a broader perspective, it really didn't effect rankings over many games. Every regular Koprulu player is just as likely to enjoy that situation, eventually. Skilled players took advantage of it when it happened, and understood there was nothing they could do when it happened to them. (It's kinda landing a straight on the flop in Texas Hold 'Em! )
I'm currently playing my first Koprulu match on Wargear, so I haven't decided how I like the 7 buffer yet, other than it's definitely an improvement over the 9. Anyhow, glad to see this map on this site. Obviously, I'm a huge fan, thanks for taking the time to make it!