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  1. #1 / 28
    Premium Member Yertle
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    What's some frequently asked questions or rarely remember answers/logic that should be added here: http://www.wargear.net/help/display/FAQ

    Between the FAQ and the Rules page it would be nice to have as many questions covered as possible.

    Thanks!

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


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    Standard Member RiskyBack
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    How do I join a game
    What is a boot and why do I fraking have one
    What do all those symbols mean?
    Why should I rate a map and how do I do it
    Why does flammable and inflammable mean the same thing
    what does marking someone as a friend or enemy do

    Where's Hugh?

  3. #3 / 28
    Standard Member RiskyBack
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    How do I mark a map as a favorite (I don't even know)
    What are beta boards
    Are there keyboard shortcuts?
    What are the different types of borders
    Is there something that will tell me when I have a turn (turn poller)
    How can I stop these silly emails
    Where's Hugh?
    What is H rating
    What do I get with my premium membership

    Where's Hugh?

  4. #4 / 28
    Premium Member Yertle
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    Added the Friend/Enemy one

    *edit* oooh, good ones, I'll add those.

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably

    Edited Thu 11th Nov 16:39 [history]

  5. #5 / 28
    Standard Member RiskyBack
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    Very important one:

    Why when I Google wargear.net does Yertle's profile come up and not RiskyBack's?

    Where's Hugh?

  6. #6 / 28
    Premium Member Yertle
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    RiskyBack wrote: Very important one:

    Why when I Google wargear.net does Yertle's profile come up and not RiskyBack's?

    Lol, you're weak!

    Look on the bright side, for some reason it points to the Board Ratings page which has your board with a Perfect 10 right at top :)

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  7. #7 / 28
    Colonel M57 M57 is offline now
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    I would be careful not to load up the FAQ with too many listings.  too much minutia and it will become too unwieldy to use.  I'd consider dropping this one.

    When do I get to place my elimination bonus?
    If the elimination bonus causes the player to have a number of reserved troops greater than the maximum reserve units, then the player will be forced to place the units (and turn in cards if applicable) after eliminating the player, regardless of the Return to unit placement from attack setting.

    The answer to this question becomes apparent one way or another.  You take someone out and you're forced to cash if you have the max.  Similar for reserves.  

    BAO alternative:
    https://sites.google.com/site/m57sengine/home

  8. #8 / 28
    Shelley, not Moore Ozyman
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    I like having that question. It's obvious once it happens, but not obvious when planning or map making.

    My preference is to have lots of entries, but to break them out into categories. something like:
    New Players (i.e. basic questions)
    Accounts
    Statistics
    General Play
    Turn-based Play
    SimulGear Play


  9. #9 / 28
    Colonel M57 M57 is offline now
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    Ozyman wrote: I like having that question. It's obvious once it happens, but not obvious when planning or map making.

    My preference is to have lots of entries, but to break them out into categories. something like:
    New Players (i.e. basic questions)
    Accounts
    Statistics
    General Play
    Turn-based Play
    SimulGear Play

    That would be better, although if you're a map-maker, you really should know the answer to the question from doing general research (i.e., playing).

    BAO alternative:
    https://sites.google.com/site/m57sengine/home

  10. #10 / 28
    Premium Member Yertle
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    Ozyman wrote: I like having that question. It's obvious once it happens, but not obvious when planning or map making.

    My preference is to have lots of entries, but to break them out into categories. something like:
    New Players (i.e. basic questions)
    Accounts
    Statistics
    General Play
    Turn-based Play
    SimulGear Play

    That sounds good, I'll go that route, I think that will work well.

    I agree with M on didn't want to make it too hard to use/find what you're looking for, but knew it would be a wide range of questions too.  Also part of the goal of the FAQ was to remove some of the examples and wordiness of the Descriptions of Rules on the Rules page.

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  11. #11 / 28
    Colonel M57 M57 is offline now
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    One place to start (you may have already done this) is to scour the message boards for actual FAQs. SimulGear is so new that we'll need to be more preemptive.

    I have to admit that I don't really understand SG all that well. I'm playing in a test game and though I haven't really looked at the history to see what the repercussions of my decisions are, I'm trying to make sense of it from what I see on the board. I guess I just prefer real (virtual) dice. But I'll give it a number of shots.

    BAO alternative:
    https://sites.google.com/site/m57sengine/home

  12. #12 / 28
    Premium Member Yertle
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    Added a couple of Risky's questions tonight and messed with the format some. Will add the rest and a few others have popped up too and may continue to play with the format.

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


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    Colonel M57 M57 is offline now
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    What's the difference between Turn-Based gampeplay and SimulGear gameplay?

    In Turn Based games each player takes their turn one after another. In SimulGear games each player builds an order list and the orders are executed simultaneously.

     

    This is not my understanding of how it works.  Although admittedly, I could be wrong.  My understanding:

    In SG, each player builds an order list; all of these are simultaneously submitted.  Then orders are executed one at a time in turn based fashion.  (For instance, one from player A, then one from player B, then one from player C, etc.)

    My understanding is that there is only one thing that is truly simultaneous about SG ..the order submitting process.

    BAO alternative:
    https://sites.google.com/site/m57sengine/home
    Edited Tue 16th Nov 18:20 [history]

  14. #14 / 28
    Premium Member Yertle
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    How's the page looking now? http://www.wargear.net/help/display/FAQ
    Updated it with most of Risky's questions and added a few more. Also reworded the difference between TB/SG answer.
    Any other questions I should definitely add?

    I think I'm going to create another FAQ for the Board Designer section that jumps into a few more questions that are specific to the Designer tool/settings.

    Thanks!

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


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    Hyper-Geek Raptor
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    Yertle wrote: How's the page looking now? http://www.wargear.net/help/display/FAQ


    In IE8 the light blue hyperlinks on the white background are hard to read.

    Can the three lists at the top be Left and Top justified instead of Center justified.  Bullet lists look wonky when they are center justified.

    Sometimes you have to bathe the cat

  16. #16 / 28
    Premium Member Yertle
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    I agree with the light blue background, I'll work on updating those (although I think it actually looks okay in Work mode, which is odd).  The neonish-green that is used around WG doesn't look too great either due to the same reason, would Green (WG theme) with Underlined work?

    Bullets in the table look better?

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  17. #17 / 28
    Premium Member Yertle
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    Yertle wrote:

    I agree with the light blue background, I'll work on updating those (although I think it actually looks okay in Work mode, which is odd).  The neonish-green that is used around WG doesn't look too great either due to the same reason, would Green (WG theme) with Underlined work?

    Bullets in the table look better?

    Eh, actually in regards to the links, that's used in a few places around the site, may just leave it as is, haven't really found a good solution for it either. :/

    Check out WarGear Gear at the WarGear Zazzle Store!

    Yertle: I really don't know what we'd be doing if tom didn't start WG
    Yertle: scary to think about :p
    RiskyBack: You'd have more kids and I'd have a real job, probably


  18. #18 / 28
    Shelley, not Moore Ozyman
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    I like it!  I think it looks good. Easy to use.  Well organized.


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    Prime Amidon37
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    OK, so I am still trying to understand the dice in Simulgear.  So I went to the FAQ (which looks great) - but was still confused with this entry --- I underlined where I was confused --

     

    How are dice different in SimulGear?
    Dice in SimulGear games are essentially 100 sided. The system rolls one 100 sided diced for each attacker and each defender, then for each attacker dice rolled above the Attacker % one defender is killed and each defender dice rolled above the Defender % one attacker is killed. For example, if Attack is set to 60% and Defend is set to 75%, if an order is for Attack 10 units to territory with Defender of 10 units, then the system rolls ten (10) 100 sided dice for the Attack and for every dice that is 40 or greater will kill one Defender unit, the system also rolls ten (10) 100 sided dice for the Defender and for every dice that is 25 or greater will kill one Attacking unit.

     

    Should it say "60 or greater" and "75 or greater"?  Those numbers  seem to go along better with the line "for each attacker dice rolled above the Attacker % one defender is killed".  Also, because I teach Math and think about such things, should it actually say "greater than 60" and "greater than 75"?

     


  20. #20 / 28
    Colonel M57 M57 is offline now
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    I also teach math (albeit to fifth graders - which in some ways makes me highly qualified to participate in this discussion - I know you teach at the college level A37), and I could just as easily say that for every attack die rolled that is 60 or less, one defender is killed. My description takes advantage of the fact that the number given represents a winning percentage.

    The problem is that the norm in Risk style games is for higher die rolls to be winners, hence the FAQ's solution of choosing to describe it using the difference between 100 and the given number, which admittedly adds a layer of confusion.  I think we need to remember that we normally assumes that the dice are rolling "against" someone else's dice, which is not the case with % dice.

    Besides, wouldn't stating something like "greater than 60" require wording that implies a non-kill?

    BAO alternative:
    https://sites.google.com/site/m57sengine/home
    Edited Tue 14th Dec 22:05 [history]

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