Right, real-time (or Fischer/chess clock) games can make it hard, but there, it may be worth biting the bullet. If you get messed up real bad, Tom may be able/willing to roll it back after this all gets sorted out.
Very slow.
Abraham the Mage wrote:In multi-day turn games, why not just wait for them to complete? Sure, it's a pain, but isn't it worth it?
Agreed. I considered putting myself on vacation. Now things look okay, and I have some 'work' to do. Fun work. Hope all are well.
Sorry for the slow server folks, I think I have fixed the problem. Bit of an odd one, will keep an eye on it over the weekend, let me know if you are still seeing issues.
Seems much better now. Thanks!
Thank you Tom, for removing the dread associated with those waiting "return to placement turns".... saved me some vacation!
Thanks, Tom!
Thanks! :)
Great, thanks for letting me know 👍
I am relieved that I found this thread, as I thought I could be the only one experiencing it. And just as Spider mentioned, we can get some strange (I would even say undesirable) results if we don't wait for orders to complete (e.g. placing, transferring and even attacking wrong territories).
I am relieved that I found this thread, as I thought I could be the only one experiencing it. And just as Spider mentioned, we can get some strange (I would even say undesirable) results if we don't wait for orders to complete (e.g. placing, transferring and even attacking wrong territories).